Mathematics and politics
Lecture notes, 2/20/03
Current assignments:
Homework assignment
on O'Neill's Theorem, due on Tuesday, Feb. 25.
- Read Sections 2.1-2.3 of Mathematics and Politics for Tuesday.
Today: Elements of Game Theory
- The Prisoner's Dilemma (activity)
- A two-player "game"
- Dominant strategy
Game Theory Introduction
- Recall the question of strategy in the dollar auction.
- We assumed that each player was following the same strategy:
- Maximize your own expected outcome,
- knowing that the other player is doing the same.
- Use the conservative convention.
- With these assumptions we derived the sequence of events.
- There is only one possible outcome if both follow this strategy.
- But we also asked about "cheating."
- If both players cooperate and split the winnings,
- both can do better than if they competed.
- But can you trust the other to cooperate?
- If one player cooperates and the other one doesn't,
- the one who cooperates gets screwed.
- Example:
- In the dollar auction with s=$1.00 and b=$5.00,
optimal strategy (O'Neill) is:
- Player one bids $0.25, and player two passes.
- Player one earns $0.75 and player two earns $0.00.
- Suppose player one bids $0.05 and player two agrees not to bid.
- Player one gets $0.85, and player two gets $0.10.
- Each player gets $0.10 more than otherwise.
- But players can cheat!
- Player one could bid $0.05, player two passes, and player one keeps all $0.95.
- Player one could bid $0.05, player two bids $0.25, and player one has to pass.
- Either player could back out and screw over the other one for his own benefit.
- Game theory is about the study of strategies.
- Not "What happens if I compete?"
- But "Should I cooperate or compete?"
- One very well-known game is the "Prisoner's Dilemma"
Prisoner's Dilemma
- This is the most well-known example in game theory.
- There are many variations.
- This one is the original (I think):
- There are two prisoners, isolated from each other.
- The police have some evidence that they committed a crime together,
but not much.
- Each is given the choice between remaining silent and agreeing to testify against
the other.
- If both testify against each other, both get five years in prison.
- If both remain silent, both get one year in prison.
- If one testifies and the other remains silent, then the one who
testifies goes free, and the one who remains silent gets ten years
in prison.
- Your assignment (part I):
- Play the prisoner's dilemma ten times with ten different people.
- Both of you choose simultaneously whether to cooperate (keep silent) or to
not cooperate (testify).
- Write down the name of the person you played against each time and the number
of years you ended up with.
- (If you both noncooperate, you both get 5 years; if you both cooperate, you both
get 1 year; if you cooperate and opponent does not, you get 10 years; if you
noncooperate and your opponent cooperates, you get 0 years.)
- Remember the strategy you use; how do you decide which to do?
- Lowest score wins, and gets a prize.
- Rule: You can discuss whatever you want with your opponent but you can't
see your opponent's score so far.
- Discussion:
- Who won?
- What strategy did s/he use?
- Who lost?
- What strategy did s/he use?
- Does this game reward cooperation or noncooperation?
- Your assignment (part II):
- Play the prisoner's dilemma ten times with ten different people.
- Both of you choose simultaneously whether to cooperate (keep silent) or to
not cooperate (testify).
- Write down the name of the person you played against each time and the number
of years you ended up with.
- (If you both noncooperate, you both get 5 years; if you both cooperate, you both
get 1 year; if you cooperate and opponent does not, you get 10 years; if you
noncooperate and your opponent cooperates, you get 0 years.)
- Remember the strategy you use; how do you decide which to do?
- Lowest score wins, and gets a prize.
- Rule: Each player must show the other his/her entire history.
- Discussion:
- Who won?
- What strategy did s/he use?
- Who lost?
- What strategy did s/he use?
- Does this game reward cooperation or noncooperation?
- In the prisoner's dilemma, it's always
better to testify. Why?
- If the other player testifies, you can either testify or not.
- If you also testify, you get 5 years in jail.
- If you don't testify, you get 10 years in jail.
- If the other player keeps silent, you can either testify or not.
- If you testify, you get 0 years.
- If you also keep silent, you get 1 year.
- Either way, you get a better outcome by testifying.
- But here's the paradox:
- If both testify, both get 5 years in prison.
- If both keep silent, both get 1 year in prison.
- If both follow their optimal individual strategies, their joint
outcome is worse for both.
- We'll come back to this (and its political implications) on Tuesday.
Two-by-two Ordinal Games in General
- Definition: A two-by-two ordinal game is a game where two players each
have two options.
- The actual payoffs (e.g. years in jail) don't matter.
- All that matters is the preferences of each player.
- ("Ordinal" describes ranking, while "cardinal" describes actual values.)
- Any two-by-two ordinal game can be represented as a matrix.
- Example: the prisoner's dilemma as a two-by-two game.
|
Two is silent |
Two testifies |
|
One is silent |
One testifies |
|
One gets 1, Two gets 1 |
One gets 10, Two gets 0 |
One gets 0, One gets 10 |
One gets 5, Two gets 5 |
|
- To represent this as an ordinal game, we just look at the preferences.
- Prisoner One clearly prefers 0, then 1, then 5, then 10. So does Prisoner Two.
- Following Mathematics and Politics, we rank these in order from 1 to 4,
4 being the best.
- Each prisoner's preferences:
| Prisoner One's preferences |
Prisoner Two's preferences |
|
Two is silent |
Two testifies |
|
One is silent |
One testifies |
|
|
|
|
Two is silent |
Two testifies |
|
One is silent |
One testifies |
|
|
|
- Both players' preferences together (the full two-by-two ordinal game):
|
Two is silent |
Two testifies |
|
One is silent |
One testifies |
|
|
Dominant strategies
- A two-by-two ordinal game is completely specified by the rankings in each square.
- A strategy for a two-by-two ordinal game is a choice of whether to cooperate
or not.
- A dominant strategy for a player is a strategy which is better for that player
than the other strategy, no matter what the opponent does.
- Example:
- In the Prisoner's Dilemma, the strategy of testifying is dominant for both players.
- Example:
- In the following game, player one has a dominant strategy of saying "no."
- If two says "yes," one gets second highest rather than lowest pref.
- If two says "no," one gets highest pref. rather than third highest.
- However, player two has no dominant strategy.
- If player two thinks player one will say "yes," player two should say "yes."
- If player two thinks player one will say "no," player two should say "no."